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How to Play Omaha Hi-Lo Poker

Omaha Hi-Lo is a poker game that uses community cards – These are cards that all players at the table can use in conjunction with their own hole cards, which in the case of Omaha Hi-Lo Poker is 4. The aim of the game, as with any poker game, is to make the best possible 5 card poker hand. However, where Omaha Hi-Lo differs from most is that you sometimes need to make 2 poker hands, a Hi hand and a Lo's hand. More of this later.

Welcome to HILO an ultimate and easy to use application for sports betting. The software is a standalone program that connects your computer directly to Betfair's API server. The software is a standalone. The big blind is always equal to the size of the small bet. Play proceeds as it would in any Hold'em game; however, you bet and raise in increments. Before the flop and on the flop you bet in increments of the small bet. For example: If you were the first to bet, you can only bet $4 and the next person could call or raise to a total of $8.

Omaha Hi-Lo Poker is not as popular as some version of online poker such as Texas Hold'em and Omaha. The rules are the same as in Omaha for the Hi hand. In Omaha Hi-Lo, as in Omaha, all players receive 4 ‘hole' cards at the start of a hand. An important thing to remember for Omaha Hi-Lo is that you must use 2 of your 4 hole cards for the Hi hand and 2 for the Lo hand where applicable. You cannot choose 3 of your hold cards and 2 of the community cards for example. You can choose 2 different cards for the Hi hand and the Lo's hand if you wish, but for each, you can only select 2 hole cards and 3 community cards.

In a cash game, you can sit down with your own money and leave at any time with the chips that you have in front of you. If you choose to play either a multi-table tournament or a sit and go, you will all start with the same number of chips for the same buy-in and play continues until one player has all the chips in play. Money is paid to the best-placed players, the number of players who end up ‘in the money' depends on entrants, but winnings are only paid once the tournament has finished so you cannot walk away at any time with funds like you can in cash games.

Omaha Hi-Lo Rules

Bet

Omaha Hi-Lo uses one deck of 52 cards. All cards count at their respective values with Aces counting as either high or low for both hands which can be very important in this game.

The rules in terms of betting rounds are essentially the same as for Omaha except when it comes to determining the winning hands.

A player is designated as the dealer for each hand. This player has a ‘button' in front of them to signify this. Although this player won't physically deal the cards, the position of this button determines other actions like who will receive cards first and who will be first and last to act. The cards are dealt with each player starting with the player on the left of the dealer. This dealer button moves around the table after each hand in a clockwise direction.

Before each hand commences, the player to the dealer's left places a bet known as a ‘small blind'. This is necessary for them to be dealt into the hand. This amount is the same each hand in a cash game, the amount depends on the table limits, whilst in a tournament, these bets increase at predetermined intervals which ensures the tournament will finish as players bet higher and higher amounts. The next player to the left of the small blind, effectively 2 places to the left of the dealer, pays another forced bet, this one known as the big blind. This is usually twice the amount of the small blind. The dealer button moves around the table after each hand to ensure all players take their turn at placing these bets ensuring fairness in the game and also that there is money in play for each hand.

When these 2 bets have been placed, all players receive 4 cards face down that only they can see. The player to the dealers left, the small blind, gets a card first with play continuing in a clockwise direction. The dealer is the last to receive cards.

It is now time for the 1st of 4 betting rounds. As the 2 players to the left of the dealer have already placed a bet, the player to the left of the big blind is the first to act now. This gives an advantage to those in the blinds as they will be the last to act and will, therefore, have a better idea of what other players have.

There are several options each player has at this point. They can ‘Call' the current largest bet (place a bet equal to the largest one so far, this will be the big blind unless someone else has previously ‘Raised'), Raise (place a bet of more than the previous highest bet, different table limits have different rules about how much this can be, it normally needs to be at least double the big blind amount) or Fold (if you don't feel it is worth Calling the highest bet as your cards aren't that good, you throw your cards away and are out of the hand without the need to pay any further funds).

Play – otherwise known as action – now continues to the next player on the left of the previous one until all players have either Called the highest bet or Folded and left the hand. If the action gets back to the big blind, who is the last player to act in this betting round, and no one has Raised, the big blind can ‘Check' which effectively means he Calls the highest bet without needing to put more chips in as he has already matched the highest bet with his big blind bet.

When all players have either Called or Folded, 3 cards are dealt face up in the middle of the table. This is known as the ‘Flop' and the first of 5 Community cards that all players can use.

We now have a 2nd betting round for all remaining players. This is the same as the last betting round except that action starts with the 1st player to the Dealers left who is still in the hand, the player who placed the Big Blind. The first player can ‘Check' if they wish as no forced bet is in play in further betting rounds, this means they effectively Call the highest bet which is currently nothing. No chips need to be added at this point, although if any other player Raises, all players need to place chips of this value to continue in the hand.

As before, the betting round ends once all players have either Called or Folded. If there are at least 2 players still remaining, we go to the Turn, which is a 4th community card dealt face up for all players to use. A 3rd betting round now takes place the same as before with one difference, which is the minimum bet from now on is twice the value of the big blind, therefore if a player decides to Raise, the minimum they can bet is twice the big blind for that hand.

When this hand has been completed, a 5th and final community card is dealt, the River. This completes the cards available to use so at this point you will know your best hand for the Hi hand and whether it is possible that a player can have a qualifying Lo hand. More of that in a moment. There is then one final betting round the same as the last one.

If 2 or more players are still involved after this betting round, we go to Showdown to determine the winner/s. If all except one player has folded, that remaining player wins the pot.

The winning Hi hand is determined by the best 5 card poker hand using 3 of the 5 community cards and 2 of the 4 hole cards available to the player. Please remember that it needs to be this combination and you cannot use 0, 1, 3 or 4 hole cards, it needs to be 2 of your 4 hole cards and 3 of the 5 community cards.

Bet
Hi Lo Bet

Here is where Omaha Hi-Lo differs from Omaha, the Lo hand.

A qualifying Lo hand is one that contains 5 separate numbers from 1 (Ace) up to 8. Pairs of numbers don't count, there need to be 5 unique values.

If 3 of the 5 community cards have separate values of between Ace up to 8, then it is possible for a Lo hand to be made. In this case, half of the pot goes to the best Lo hand and a half to the best Hi hand.
The best Lo hand is determined by the lowest values in the hand.

If 2 or more players have a qualifying hand, the lowest number is compared. If 2 or more players have a hand with the same lowest card, the 2nd lowest is compared. This continues until one player has a lower value card than the other, this hand is declared the winner of the Lo hand, if more than one player has the same value Lo hand in terms of all 5 cards, that part of the pot is split equally.

When deciding your best Lo hand, you can use the same 2 hole cards as for your best Hi hand or different cards for both. The same rule applies though that you need to use 2 of your 4 hole cards and 3 community cards for each.

Take a look at the example below.

This is the Showdown and there are 3 players left, Adam, Harry, and Alex.

As there are 4 cards valued at 8 or below in the community cards – Ace of Spades, 3 of Clubs, 5 of Clubs and 8 of Clubs, a Lo hand is possible.

Players need to use 2 of their 4 hole cards to make a hand, therefore only Adam with his 2 Diamonds and 6 of Diamonds has a qualifying Lo hand of Ace, 2, 3, 5 and 6. He wins half the pot for the best Lo hand.

However, he only has a pair of Kings for the best Hi hand and is beaten to that by Harry who has a flush, using the Jack and 10 of Clubs from his hole cards along with the 3, 5 and 8 of Clubs from the community cards. He, therefore, wins half the pot as the best Hi hand.

Omaha Hi-Lo can take some getting used to, so we suggest you try it for free at one of our recommended sites before you start playing for real money.

Omaha Hi-Lo Poker Strategy

Omaha Hi-Lo is totally different from most forms of poker and a lot harder to master.
That being said, because of this even if you only get a good grip on the best way to play, there is still money to be made against less experienced players.

The key thing to remember is that there are 2 hands that you are looking to make, so you need to consider the Lo hand at least, if not more than, the Hi hand.

An Ace is a great card to have in any form of poker, this is especially the case in Omaha Hi-Lo as it is the best Hi card and the best Lo card.

In fact, many players would not consider putting money into the pot pre-flop without an Ace in their hand.
It is only after the Flop though that you get a real feel for how the hand is likely to go and if there is likely to be a Lo hand or not.

30% of the time, there is no possibility of a Lo hand and therefore the best Hi hand will take the pot.
The top 10 starting hands in Omaha Hi-Lo are open to discussion, you won't go far wrong raising though with any of the following:
AA23 DS
AA24 DS
AA23 Suited
AA25 DS
AA24 Suited
AA34 DS
AA23 Non suited
AA22 DS
AA35 DS
AA26 DS
DS = Double suited, so 2 cards of 1 suit and 2 cards of another
Suited = 2 cards the same suit, 2 cards of different suits
Non-Suited = 4 cards of different suits or the non-aces suited

Other playable starting hands (ones to play when in late position if no raise has been made)
AA2x
AA3x
AA45
A23x
A2KK
A2QQ
A2JJ
A345
AAxx
A2KQ
A2KJ
A2xx (with suited Ace)
A3KK
A34x
2345 (fold if no Ace appears on the Flop)
JQKA
TJQK
KKQJ
QJT9
234x (fold if no Ace appears on the Flop)
Any 4 cards between T and Ace

*x represents any card

Omaha Hi-Lo Tips

A2 is the new AA – In most games, a pair of Aces is the hand you are looking for to start. However, due to the nature of the Lo hand in Omaha Hi-Lo Poker, A2 is the one to look for. You would almost always want to see the Flop with these cards as you are guaranteed at least a share of the Lo pot if 3 of 3,4,5,6,7, or 8 appear on the board

Look for connectors – the closer together your cards are the better as Omaha Hi-Lo is very much a drawing game. If these are double suited, so much the better

Hi lo betting strategy

Omaha Hi-Lo uses one deck of 52 cards. All cards count at their respective values with Aces counting as either high or low for both hands which can be very important in this game.

The rules in terms of betting rounds are essentially the same as for Omaha except when it comes to determining the winning hands.

A player is designated as the dealer for each hand. This player has a ‘button' in front of them to signify this. Although this player won't physically deal the cards, the position of this button determines other actions like who will receive cards first and who will be first and last to act. The cards are dealt with each player starting with the player on the left of the dealer. This dealer button moves around the table after each hand in a clockwise direction.

Before each hand commences, the player to the dealer's left places a bet known as a ‘small blind'. This is necessary for them to be dealt into the hand. This amount is the same each hand in a cash game, the amount depends on the table limits, whilst in a tournament, these bets increase at predetermined intervals which ensures the tournament will finish as players bet higher and higher amounts. The next player to the left of the small blind, effectively 2 places to the left of the dealer, pays another forced bet, this one known as the big blind. This is usually twice the amount of the small blind. The dealer button moves around the table after each hand to ensure all players take their turn at placing these bets ensuring fairness in the game and also that there is money in play for each hand.

When these 2 bets have been placed, all players receive 4 cards face down that only they can see. The player to the dealers left, the small blind, gets a card first with play continuing in a clockwise direction. The dealer is the last to receive cards.

It is now time for the 1st of 4 betting rounds. As the 2 players to the left of the dealer have already placed a bet, the player to the left of the big blind is the first to act now. This gives an advantage to those in the blinds as they will be the last to act and will, therefore, have a better idea of what other players have.

There are several options each player has at this point. They can ‘Call' the current largest bet (place a bet equal to the largest one so far, this will be the big blind unless someone else has previously ‘Raised'), Raise (place a bet of more than the previous highest bet, different table limits have different rules about how much this can be, it normally needs to be at least double the big blind amount) or Fold (if you don't feel it is worth Calling the highest bet as your cards aren't that good, you throw your cards away and are out of the hand without the need to pay any further funds).

Play – otherwise known as action – now continues to the next player on the left of the previous one until all players have either Called the highest bet or Folded and left the hand. If the action gets back to the big blind, who is the last player to act in this betting round, and no one has Raised, the big blind can ‘Check' which effectively means he Calls the highest bet without needing to put more chips in as he has already matched the highest bet with his big blind bet.

When all players have either Called or Folded, 3 cards are dealt face up in the middle of the table. This is known as the ‘Flop' and the first of 5 Community cards that all players can use.

We now have a 2nd betting round for all remaining players. This is the same as the last betting round except that action starts with the 1st player to the Dealers left who is still in the hand, the player who placed the Big Blind. The first player can ‘Check' if they wish as no forced bet is in play in further betting rounds, this means they effectively Call the highest bet which is currently nothing. No chips need to be added at this point, although if any other player Raises, all players need to place chips of this value to continue in the hand.

As before, the betting round ends once all players have either Called or Folded. If there are at least 2 players still remaining, we go to the Turn, which is a 4th community card dealt face up for all players to use. A 3rd betting round now takes place the same as before with one difference, which is the minimum bet from now on is twice the value of the big blind, therefore if a player decides to Raise, the minimum they can bet is twice the big blind for that hand.

When this hand has been completed, a 5th and final community card is dealt, the River. This completes the cards available to use so at this point you will know your best hand for the Hi hand and whether it is possible that a player can have a qualifying Lo hand. More of that in a moment. There is then one final betting round the same as the last one.

If 2 or more players are still involved after this betting round, we go to Showdown to determine the winner/s. If all except one player has folded, that remaining player wins the pot.

The winning Hi hand is determined by the best 5 card poker hand using 3 of the 5 community cards and 2 of the 4 hole cards available to the player. Please remember that it needs to be this combination and you cannot use 0, 1, 3 or 4 hole cards, it needs to be 2 of your 4 hole cards and 3 of the 5 community cards.

Here is where Omaha Hi-Lo differs from Omaha, the Lo hand.

A qualifying Lo hand is one that contains 5 separate numbers from 1 (Ace) up to 8. Pairs of numbers don't count, there need to be 5 unique values.

If 3 of the 5 community cards have separate values of between Ace up to 8, then it is possible for a Lo hand to be made. In this case, half of the pot goes to the best Lo hand and a half to the best Hi hand.
The best Lo hand is determined by the lowest values in the hand.

If 2 or more players have a qualifying hand, the lowest number is compared. If 2 or more players have a hand with the same lowest card, the 2nd lowest is compared. This continues until one player has a lower value card than the other, this hand is declared the winner of the Lo hand, if more than one player has the same value Lo hand in terms of all 5 cards, that part of the pot is split equally.

When deciding your best Lo hand, you can use the same 2 hole cards as for your best Hi hand or different cards for both. The same rule applies though that you need to use 2 of your 4 hole cards and 3 community cards for each.

Take a look at the example below.

This is the Showdown and there are 3 players left, Adam, Harry, and Alex.

As there are 4 cards valued at 8 or below in the community cards – Ace of Spades, 3 of Clubs, 5 of Clubs and 8 of Clubs, a Lo hand is possible.

Players need to use 2 of their 4 hole cards to make a hand, therefore only Adam with his 2 Diamonds and 6 of Diamonds has a qualifying Lo hand of Ace, 2, 3, 5 and 6. He wins half the pot for the best Lo hand.

However, he only has a pair of Kings for the best Hi hand and is beaten to that by Harry who has a flush, using the Jack and 10 of Clubs from his hole cards along with the 3, 5 and 8 of Clubs from the community cards. He, therefore, wins half the pot as the best Hi hand.

Omaha Hi-Lo can take some getting used to, so we suggest you try it for free at one of our recommended sites before you start playing for real money.

Omaha Hi-Lo Poker Strategy

Omaha Hi-Lo is totally different from most forms of poker and a lot harder to master.
That being said, because of this even if you only get a good grip on the best way to play, there is still money to be made against less experienced players.

The key thing to remember is that there are 2 hands that you are looking to make, so you need to consider the Lo hand at least, if not more than, the Hi hand.

An Ace is a great card to have in any form of poker, this is especially the case in Omaha Hi-Lo as it is the best Hi card and the best Lo card.

In fact, many players would not consider putting money into the pot pre-flop without an Ace in their hand.
It is only after the Flop though that you get a real feel for how the hand is likely to go and if there is likely to be a Lo hand or not.

30% of the time, there is no possibility of a Lo hand and therefore the best Hi hand will take the pot.
The top 10 starting hands in Omaha Hi-Lo are open to discussion, you won't go far wrong raising though with any of the following:
AA23 DS
AA24 DS
AA23 Suited
AA25 DS
AA24 Suited
AA34 DS
AA23 Non suited
AA22 DS
AA35 DS
AA26 DS
DS = Double suited, so 2 cards of 1 suit and 2 cards of another
Suited = 2 cards the same suit, 2 cards of different suits
Non-Suited = 4 cards of different suits or the non-aces suited

Other playable starting hands (ones to play when in late position if no raise has been made)
AA2x
AA3x
AA45
A23x
A2KK
A2QQ
A2JJ
A345
AAxx
A2KQ
A2KJ
A2xx (with suited Ace)
A3KK
A34x
2345 (fold if no Ace appears on the Flop)
JQKA
TJQK
KKQJ
QJT9
234x (fold if no Ace appears on the Flop)
Any 4 cards between T and Ace

*x represents any card

Omaha Hi-Lo Tips

A2 is the new AA – In most games, a pair of Aces is the hand you are looking for to start. However, due to the nature of the Lo hand in Omaha Hi-Lo Poker, A2 is the one to look for. You would almost always want to see the Flop with these cards as you are guaranteed at least a share of the Lo pot if 3 of 3,4,5,6,7, or 8 appear on the board

Look for connectors – the closer together your cards are the better as Omaha Hi-Lo is very much a drawing game. If these are double suited, so much the better

Don't bluff – in some forms of poker, bluffing is a key part, this is not the case with Omaha Hi-Lo though. As there are 2 hands to consider most of the time, it is going to be harder to bet a player off the pot if they have, for example, A2 and there are 2/3 Lo cards on the board, you are much more likely to get your fingers burnt if you bluff against them

Don't stay in without a premium Hi or Lo hand – if you have a good Hi hand and a good Lo hand, the chances are neither will be good enough to win, especially if there are several players left in the pot. Stay in only when you have at least one hand which is the nuts or close

Be selective with your starting hands – The higher number of options all players have to mean the winning hand is likely to have to be much better than in Texas Hold'em, therefore avoid calling with low cards that aren't double suited or consecutive

Get to know the players – Whilst this is important in all forms of poker, this is especially the case in Omaha Hi-Lo, if you can spot those players that call or raise with anything, you could well have a good advantage against them when you hit something good

Respect most big raises and bets – Again, true for all forms of poker but unless you have an exceptional hand or a lot of draws, get out if a big bet comes along

Do not overestimate your hand – The nut flush for example in Texas Hold'em would normally be an excellent hand and give you a great chance of winning, this is not the case in Omaha Hi-Lo especially if the board has paired as winning hands are normally a lot better

Work out your outs – A hand with 8 outs in Texas Hold'em would normally be worth playing, however, due to the increased number of starting combinations in Omaha Hi-Lo, it is possible to flop a hand with 13, 17 and 20 way Straight draws meaning it a lot less likely your hand will hold up

Do not always play unsuited Aces – AA preflop would be great in Texas Hold'em, in Omaha Hi-Lo though if you don't have another card of the same suit, you need to really hit one of the other 2 Aces on the Flop otherwise there is little else to improve your hand

Be cautious in multi-way pots – If more than one other player is in the hand with you, the likelihood is that you will need the ‘nuts' – the best possible hand – to ensure you win, don't invest too much if you don't have a chance of getting it

Related Articles:
Omaha Hi-Lo Poker Video Tutorial
Poker Hand Rankings
5 Card Draw Poker


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The Hi-Lo is one of the most commonly used card counting systems devised for the game of blackjack. Most professional blackjack players and gambling experts use the Hi-Lo as an example when explaining how card counting actually works and there is a very good reason for this.

Players who count cards with the Hi-Lo system achieve a perfect balance between efficiency, accuracy, and ease of use. This renders it a great choice for aspiring counters especially those who prefer to play shoe games with multiple decks of cards.

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The Hi-Lo system was devised by a man called Harvey Dubner as early as 1963. The system quickly attracted the attention of computer programmer Julian Braun who refined it. The refined version made its way to the pages of the second edition of Edward Thorp's bestseller Beat the Dealer. The book was reprinted in 1966 which makes the Hi-Lo one of the oldest card counting systems in the blackjack universe.

The Mechanics of the Hi-Lo System

We would like to say a few words about how card counting works before we proceed to explain the mechanics of the Hi-Lo system. Card counters keep track of the ratio of low to high cards that remain to be dealt. This knowledge enables competent players to vary their bet size in proportion to their advantage.

When the deck is rich in high cards, the chances of receiving a blackjack with extra payouts are higher. As the deck is depleted from high cards, the edge of the player significantly drops and the odds shift in favor of the house. Different card denominations have a different impact on the odds. To account for this fact, the Hi-Lo system assigns the following count values to the cards:

  • Aces, 10s, Queens, Kings, and Jacks are counted as -1 because they favor the player
  • Small cards 2, 3, 4, 5, and 6 are counted as +1 because they favor the house
  • The 7s, 8s, and 9s are considered neutral cards and have a value of 0

It follows that twenty cards have a value of +1 and twenty cards have a value of -1, which renders the Hi-Lo a balanced card counting system. Thus, if you take a standard full deck and count it down accurately, the result will always be zero. The same goes for all balanced counting systems. Adding and subtracting the value of each card as it appears on the layout gives you your running count but more on this a little later.

Hi-Lo System Additional TipsWhen maintaining a running count, players add and subtract only one card value, which makes the Hi-Lo a single-level card counting system. There are far more complex multi-level counting systems where the cards are assigned two, three or even four different count values.

There are even systems like Wong Halves where certain cards have a count value of -0.5 and +0.5 which significantly increases the mental gymnastics one needs to perform. The purpose of these multiple-level systems is to further increase the efficiency with which the player gauges their advantage against the house. In turn, this helps you determine strategy deviations and bet sizing more accurately. However, many players still prefer the Hi-Lo because it is simpler and more practical, leaving less room for errors.

But let's get back on topic. As we explained, the player needs to constantly maintain an accurate running count taking into consideration each card that is removed from the shoe. But this alone is insufficient in determining the favorability of the cards that remain to be dealt. You need a true count for this purpose.

Running Count to True Count Conversion

Like all other balanced systems, the Hi-Lo requires players to convert their running count (RC) into what is known as the true count (TC). This conversion would not be necessary if one plays against a single deck of cards as the running count gives you an accurate enough idea of how favorable the remaining cards are.

Hi Low Betting Game

Unfortunately, the poor conditions at the single-deck tables render these games unbeatable which is why most competent players prefer shoe games played with multiple decks, typically six or eight. The higher number of cards when multiple decks are in play dilutes the effect of removal of the cards, though.

For example, suppose you are dealt an Ace out of a single deck with 52 cards. The removal of the card has a more pronounced impact on the odds because you will have only three more Aces that can potentially give you blackjacks. But if you are playing an eight-deck game with a total of 416 cards and pull out one Ace, you are left with 31 more Aces to make blackjacks with. Respectively, the impact of the first Ace's removal on the odds is not as significant.

Running Count to True Count Conversion Additional TipsThis dilution must be taken into account, which is the reason why you need a true count in the first place. To perform the conversion, the player needs to divide the current running count by the number of decks left in the shoe. In order to perform the conversion, you should be able to accurately estimate how many decks have been dealt out. This is something that requires a good deal of persistence and needs to be practiced painstakingly before you make any attempts to count cards with the Hi-Lo system in the actual casino environment.

Aspiring card counters sometimes struggle with speed, particularly when it comes to keeping up with the running count. Many people adjust their running count one card at a time but there is a smarter approach that saves you time. It is called 'meaningful pairs'.

As you have undoubtedly noticed, high and low cards cancel themselves out. For instance, suppose you play two hands at a time and are dealt K-4 for your first hand and A-2 for the second one whereas the dealer has a 4. Instead of adding -1,+1,-1,+1,+1 in your head, you can use this cancellation technique.

Hi-lo Betting Strategy

Looking on the first hand, you have a neutral count of 0 because the K-4 cancel themselves out. The same goes for your second hand. Using this cancellation approach, you only have to adjust your running count once to arrive at +1. This technique significantly reduces your workload and helps you improve your speed.

Adjusting the Size of Your Bets with the Hi-Lo System

Some people who read this article will undoubtedly ask themselves the question 'When a blackjack shoe gets rich in high cards, doesn't the dealer also have good chances of pulling out Aces and face cards?'. And they are right, some of the high cards will undoubtedly end up on the other side of the table.

But unlike the dealer, the card counter can split pairs, double down, and buy insurance. Additionally, the card counter has the option to decide whether to hit or stand on hard totals 12 through 16 whereas the dealer makes no playing decisions whatsoever and their play is always governed by the fixed rules of the house.

Despite this, the player will still lose more hands than they win even when card counting. The main advantage of the card counter results from sizing their bets depending on the advantage the remaining cards yield. To achieve this, one must first decide on a bet spread and range their bets in accordance with the count.

Some players prefer to use more conservative bet spreads for the purpose of reducing heat on behalf of the casino personnel. The members of the pit crew are well aware this game is beatable through counting and there is a good chance you might attract their attention if you opt for a more aggressive bet spread. If your level of play makes them uncomfortable, they will take counter-measures like reshuffling after every round or flat betting you. In the worst-case scenario, they might even prohibit you from playing blackjack or back you off altogether.

Adjusting the Size of Your Bets with the Hi-Lo System Additional TipsThe bottom line is you need to adjust the size of your bets in accordance with the true count if you want to beat this game. When you join the table, you start betting a single unit. Then you need to multiply it by the current true count to adjust the size of your bet. You never exceed your maximum bets regardless of how high the true count has gotten.

Suppose you decide to use $10 as your base betting unit. When the true count is negative, neutral (0) or +1, you will be flat betting in increments of $10. When the true count reaches +2, you raise to $20, after it increases to +3, you raise to $30 and so on.

The Hi-Lo counting system is very accurate when it comes to showing you when to increase your bet and to what extent. This claim is further substantiated by the fact the Hi-Lo has a very high betting correlation (BC) of 0.97.

Yet, card counters can also extract advantage through deviating from basic strategy depending on the true count. The Hi-Lo is outperformed by some of the other counting systems where playing efficiency is concerned, but the margin is not all that substantial. It yields a playing efficiency of 0.51.

Despite its lower playing efficiency, the Hi-Lo is among the simplest and the most commonly used counting systems out there. It is a great way to start if you are an aspiring card counter. Its simplicity itself works to your advantage because it reduces the likelihood of the player making any errors.

All you do is add and subtract +1 and -1 as cards are dealt on the felt and then convert your running count to a true count, which tells you how to size your bets. Pouring more money into action when you stand better chances of obtaining blackjacks and being paid 3 to 2 is how you get an edge over the casino in this game.





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